Dead Cells
Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore
a sprawling, ever-changing castle... assuming you’re able to fight your way past its
keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular
free content updates!
Release Date: 7 August 2018
Developer: Motion Twin
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of
the roguelite-lites? We'd now like to present for your consideration our RogueVania, the
illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon,
Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).
Features:
- RogueVania: The progressive exploration of an interconnected world, with the
replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than 150 weapons and spells
with
unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked, special
permanent
abilities allow you to access new paths to reach your objective. Opt for the path
that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a
moment to
stroll the towers and breath in that fresh sea mist infused air...
- Regular free updates: We are still adding content to the game every 2-3
months to
keep the game fresh for you!
Interconnected levels and progressive unlocking of access to the island provides you with a
real incentive to explore your surroundings. Add in a degree of evolution for your character
and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of
MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are
about constantly getting better, until what was an insurmountable obstacle becomes a walk in
the park. Unforgiving combat wed to the absence of any kind of safety net makes for an
adrenaline pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and has already had:
- 17 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 5 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 150 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.